Sir Henery

This plump Overbearing man is the only company you would want to keep if he was wealthy.


Unknown, Male Human Ari5: CR 4; Medium Humanoid ; HD 5d8-5(Aristocrat) ; hp 19; Init +0; Spd 20; AC:20 (Flatfooted:20 Touch:10); Atk +3 base melee, +3 base ranged; +3 (1d4, Crossbow, hand); +4 (1d4, Dagger, Masterwork); +4 (1d8, Warhammer, Masterwork); AL N; SV Fort +0, Ref +1, Will +5; STR 10, DEX 10, CON 8, INT 14, WIS 12, CHA 18.
Skills: Bluff +12, Diplomacy +12, Disguise +6, Forgery +6, Gather Information +12, Intimidate +10, Knowledge (Architecture) +4, Knowledge (Nobility and Royalty) +10, Knowledge (Religion) +8, Listen +3, Ride +5, Sense Motive +4, Spot +5.

Feats: Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Communicator, Deceitful, Exotic Weapon Proficiency: Crossbow, hand, Shield Proficiency, Simple Weapon Proficiency.
Weapons: Crossbow, hand (100 gp); Dagger, Masterwork (302 gp); Warhammer, Masterwork (312 gp).
Armor: Full plate, Masterwork (1,650 gp); Chain shirt, Barding, Masterwork (350 gp).
Shields: Mithral Heavy Shield (1,020 gp).
Goods: Coin: gp (5116) (5,116 gp); Warhorse, light (150 gp).


Sir Henry. A distinguished gentleman and entrepreneur.
He was one of the most influential men in Ashridge known to hobnob in all the right circles, he also was a trusted advisor to the Lord of Ashridge.
Sir Henry had many Business Ventures, one of his most prominent before his death was the acquisition of the exclusive rights to build arms and equipment for the Ashridge militia along with his Business partner Gangrim FlameHeart. Unfortunately Sir Henry met with a unfortunate demise during the battle of Ashridge. As he returned home he and his butler were killed by what is assumed fleeing goblins. Although why they stuck his head on a stick outside his home with the words traitor etched in his skull no one knows.

Sir Henery

Keeping the peace djfentiger