Keeping the peace
This young gentleman seems somewhat twitchy and Eccentric. He always seems to have some mad experiment/scheme going on.
Wesley, Male Human Wiz9: CR 9; Medium Humanoid ; HD 9d4(Wizard) ; hp 36; Init 3+1d6, +3 Adamantine Longsword); AL N; SV Fort +3, Ref +5, Will +7; STR 10, DEX 14, CON 10, INT 21, WIS 12, CHA 10.
Skills: Concentration +8, Decipher Script +17, Knowledge (Arcana) +17, Knowledge (Local) +17, Knowledge (Portals & Gates) +16, Knowledge (Religion) +17, Knowledge (The Planes) +17, Spellcraft +18.
Feats: Craft Wondrous Item, Elemental Spellcasting (Fire), Improved Familiar, Life Leech, Martial Weapon Proficiency: Longsword, Reach Spell, Scribe Scroll.
Spells Known (Wiz 4/6/5/4/3/2): 0 — Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Ghost, Detect Magic, Detect Poison, Disrupt Ectoplasm, Disrupt Undead, Electric Jolt, Flare, Ghost Sound, Horizikaul`s Cough, Launch Bolt, Light, Mage Hand, Mending, Mending, Message, No Light, Open/Close, Preserve Ectoplasm, Preserve Organ, Prestidigitation, Ray of Frost, Read Magic, Repair Minor Damage, Repair Minor Damage, Repair Minor Damage, Resistance, Silent Portal, Slash Tongue, Stick, Touch of Fatigue, Unnerving Gaze; 1st — Burning Hands, Expeditious Retreat, Feather Fall, Mage Armor, Magic Missile, Negative Energy Ray, Ray of Enfeeblement, Reduce Person, Shocking Grasp; 2nd — False Life, Flaming Sphere, Invisibility, Scorching Ray; 3rd — Blink, Explosive Runes, Fireball, Lightning Bolt; 4th — Bestow Curse, Enlarge Person, Mass, Thunderlance, Wall of Fire; 5th — Sending, Teleport.
Spells Prepared (Wiz 4/6/5/4/3/2): 0 – Acid Splash, Detect Magic, Ghost Sound, Light; 1st – Burning Hands, Feather Fall, Mage Armor, Magic Missile, Negative Energy Ray, Shocking Grasp; 2nd – False Life, Flaming Sphere, Invisibility, Scorching Ray x2; 3rd – Blink, Fireball x2, Lightning Bolt; 4th – Bestow Curse, Wall of Fire x2; 5th – Teleport x2.
Weapons: +3 Adamantine Longsword: Flaming Burst (53,315 gp).
Goods: Coin: gp (9550) (9,550 gp).
Magic: Wondrous: Bag of Holding, type I (2,500 gp); Wondrous: Bracers of Armor +3 (9,000 gp); Wondrous: Amulet of Natural Armor +2 (8,000 gp); Wand: Fireball (5) (Charges: 2) (450 gp); Staff: Size Alteration (Charges: 50) (6,500 gp).
Burny, Male Elemental, Fire, Small : CR 1; Small Elemental (Fire,Extraplanar); HD 9d8 ( Elemental) ; hp 18; Init + 5; Spd 50; AC 18; Atk + 5 base melee, + 6 base ranged; +6 ( 1d4, Slam ); SA: Burn (Ex) ; SQ: Racial Traits: Elemental, Subtype: Fire, Darkvision (Ex): 60 ft., Immunity: Fire (Ex), Vulnerability: Cold (Ex), Immunity: Critical hits (Ex), Immunity: Flanking (Ex), Immunity: Paralysis (Ex), Immunity: Poison (Ex), Immunity: Sleep Effects (Ex), Immunity: Stun (Ex), No Dual Nature (Ex), Immunity: Reincarnate (Ex), Immunity: Raise Dead (Ex), Immunity: Resurrection (Ex); AL N; SV Fort + 3, Ref + 4, Will + 6; STR 10, DEX 13, CON 10, INT 8, WIS 11, CHA 11.
Skills: Concentration +8, Hide +5, Jump +8, Listen +2, Spot +3.
Feats: Dodge, Improved Initiative, Weapon Finesse.
Wesley is a member of the Mages guild in Ashridge. He is known to be quit Eccentric in his ways (like his love of sweaters). Most wizards will give him a wide breath due to his tendency to make things explode.
Currently Wesley is working on a Project in which he needs certain artefacts recovered and is looking for adventurers to find them.